The Hollywood sound paradox: A regress of game music to film music origins

Varování

Publikace nespadá pod Pedagogickou fakultu, ale pod Filozofickou fakultu. Oficiální stránka publikace je na webu muni.cz.
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FLAŠAR Martin

Rok publikování 2017
Druh Článek v odborném periodiku
Časopis / Zdroj Hudba – Integrácie – Interpretácie
Fakulta / Pracoviště MU

Filozofická fakulta

Citace
www https://www.uk.ukf.sk/data/music/20/247-273-Flasar.pdf
Doi http://dx.doi.org/10.17846/HII.2017.20.247-273
Obor Umění, architektura, kulturní dědictví
Klíčová slova sound design; film music; Hollywood sound; game music; software; hardware; authenticity; regression
Popis Roughly after a half century of the development of game sound and music, computer technology reached such a niveau that it could bring the most fantastic and never heard sounds woven into wholly original and subtle complexes that are fully immersive and ergodic. Instead of this we are experiencing a large romantic orchestra playing in a Hollywood movie style of the 1930s and later. That is the gist of what I am tending to call “the Hollywood sound paradox”. It seems there are two clashing tendencies in game music development: one technologically innovative and second stylistically regressive. In this paper I am questioning the process of constructing more and more sophisticated technologies to obtain older and older music genres. Is it possible that game music loses its authenticity originally based on specific media sound? This study provides three short analyses to suggest main stylistic categories of the current game music.
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