Digital Games in Primary and Lower Secondary Education Classes
Authors | |
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Year of publication | 2019 |
Type | Article in Proceedings |
Conference | ICETA 2019 17th IEEE International Conference on Emerging eLearning Technologies and Applications |
MU Faculty or unit | |
Citation | |
Doi | http://dx.doi.org/10.1109/ICETA48886.2019.9040014 |
Keywords | GBL;games;education; gamification |
Description | This paper presents the results of a qualitative research study on the topic of how teachers can integrate digital games into the educational process. This study devotes a significant problem, which accompanies this engagement but also the benefits that teachers see in using digital games. The attention is focused on the real use of digital games in the educational reality of Czech schools. Six teachers with different lengths of practice and teachers of different subjects took part in the research. Data were collected using interviews and subsequent transcription analysis. The study confirmed the significant impact of leadership and colleagues support on the further development of digital games education. In the teacher's opinion, games support pupil cooperation, communication skills, and this medium is so close to pupils that the use of games in the educational process itself is a motivating element for pupils. |
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