Digital Games in Primary and Lower Secondary Education Classes

Authors

PICKA Karel STUCHLÍKOVÁ Ľubica

Year of publication 2019
Type Article in Proceedings
Conference ICETA 2019 17th IEEE International Conference on Emerging eLearning Technologies and Applications
MU Faculty or unit

Faculty of Education

Citation
Doi http://dx.doi.org/10.1109/ICETA48886.2019.9040014
Keywords GBL;games;education; gamification
Description This paper presents the results of a qualitative research study on the topic of how teachers can integrate digital games into the educational process. This study devotes a significant problem, which accompanies this engagement but also the benefits that teachers see in using digital games. The attention is focused on the real use of digital games in the educational reality of Czech schools. Six teachers with different lengths of practice and teachers of different subjects took part in the research. Data were collected using interviews and subsequent transcription analysis. The study confirmed the significant impact of leadership and colleagues support on the further development of digital games education. In the teacher's opinion, games support pupil cooperation, communication skills, and this medium is so close to pupils that the use of games in the educational process itself is a motivating element for pupils.
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