Occlusion Culling in Dynamic Scenes

Warning

This publication doesn't include Faculty of Education. It includes Faculty of Informatics. Official publication website can be found on muni.cz.
Authors

KOVALČÍK Vít

Year of publication 2007
Type Monograph
MU Faculty or unit

Faculty of Informatics

Citation
Description This thesis presents a new system for fast rendering of complex scenes. The system is based on occlusion culling, which is resolved with the help of the occlusion query function. The culling algorithm is capable to solve the visibility not only on object level, but is able to cull only specific parts of an object. Furthermore, dynamically changing scenes are also supported natively is such extent that all objects can be moving at the same time.
Related projects:

You are running an old browser version. We recommend updating your browser to its latest version.