Virtual Environment for Designing Geometrical Sculptures
Authors | |
---|---|
Year of publication | 2009 |
Type | Article in Proceedings |
Conference | Sigrad '09,The Annual Sigrad Conference, Special Theme: Visualization and Design |
MU Faculty or unit | |
Citation | |
Field | Informatics |
Keywords | geometrical sculptures; virtual environment; human-computer interaction; |
Description | We present a system for designing geometric sculptures in semi-immersive virtual environment. The design of our application is based on polyhedra sculptures - the same idea that G. W. Hart used for his "Sculptures from symmetrically arranged planar components". Our main contribution is the utilization of new interaction techniques. Thanks to a visualization method combining stereoscopy and classic rendering methods, users - artists have much better perception of complex spatial shape of the sculpture. Spatial, human-scale input provides intuitive way to manipulate and modify sculpture directly in the VE. This new working environment allows users to focus more on a designing task. In this paper we describe the a concept of polyhedra based sculptures, virtual environment and virtual tools for working with the shape of sculpture, interaction techniques and auxiliary elements for facilitation of a design process. |
Related projects: |