Friends and Console-Gaming Aggression : The Role of Friendship Quality, Anger, and Revenge Planning
Authors | |
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Year of publication | 2019 |
Type | Article in Periodical |
Magazine / Source | Games and culture |
MU Faculty or unit | |
Citation | |
web | https://journals.sagepub.com/doi/full/10.1177/1555412017720554 |
Doi | http://dx.doi.org/10.1177/1555412017720554 |
Keywords | gaming console; aggression; friendship; friendship quality; anger; revenge planning; adolescent; dyad; actor–partner interdependence model |
Attached files | |
Description | In the context of the actor–partner interdependence model, this study examined the influence of friendship quality on console-gaming aggression (i.e., verbal aggression, camping, trolling) and how such associations might be mediated by anger and revenge planning. These associations were examined among 51 pairs of friends in eighth grade, who regularly play online first-person shooters together. Results indicated that poor friendship quality was related positively to verbal aggression, trolling, and camping. In addition, these relationships were mediated by anger and revenge planning. These findings suggest that friendship quality, anger, and revenge planning are important in adolescents’ aggressive behaviors through first-person shooters. |
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