Teachers’ experience with digital games in Czech primary schools
Authors | |
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Year of publication | 2022 |
Type | Article in Periodical |
Magazine / Source | Entertainment Computing |
MU Faculty or unit | |
Citation | |
Web | https://www.sciencedirect.com/science/article/pii/S1875952122000076 |
Doi | http://dx.doi.org/10.1016/j.entcom.2022.100483 |
Keywords | Digital games; Game based learning; Games and motivation; Games in school |
Description | The article deals with the issue of using computer games in education in primary schools. Our quantitative survey of 586 primary school teachers from the Czech Republic focuses on the teachers’ experience with the use of computer games in teaching. Our goal was to determine the teachers’ attitudes to the use of these games in their practice, the degree of involvement of the games in the educational process, and the analysis of the relationships between the games, the educational curriculum, and pupils. Our research also examines issues preventing a greater use of digital games in education. Quantitative research was conducted by a questionnaire survey, was disseminated online and the subsequent analysis was performed using the software SPSS version 24. The results say that half of the respondents use digital games in their teaching. Most respondents use games created for the educational environment and as a means to introduce a new teaching material, or to verify students' knowledge. The biggest problem that respondents identify is the lack of information and methodological and didactic materials, or insufficient technical equipment. This study presents the first larger data sample regarding the use of digital games by teachers in the Czech Republic. |