Gamifikace vzdělávacího prostředí optikou user experience

Title in English Gamification of a Learning Environment from the Perspective of User Experience
Authors

MIŠKOV Jan

Year of publication 2022
Type Article in Proceedings
Conference Zborník z vedeckej konferencie doktorandov a mladých vedeckých pracovníkov QUO VADIS MASSMEDIA & MARKETING
MU Faculty or unit

Faculty of Education

Citation
Web link
Keywords Adaptive learning; Education; Game-based learning; Game elements; Learning styles; Motivation; Personalization; Self-determination theory; Student types; User experience
Attached files
Description The author aims to better understand how gamification can be used in education institutions, what its function is, and how to apply game principles in this context as successfully as possible. Gamification is often seen as one of the supports for student motivation. With regard to the design of teaching, teaching methods, and educational goals, the learning principles of games can be used innovatively as supplements to classroom teaching, where the curriculum is supported by game elements as important components of the teaching method. Text is an inspiration for educators and designers in building gamified learning contexts in practice.
Related projects:

You are running an old browser version. We recommend updating your browser to its latest version.