Educational significance of a game in post-modern society

Investor logo
Authors

NĚMEC Jiří

Year of publication 2005
Type Article in Periodical
Magazine / Source The new Educational Rewiew
MU Faculty or unit

Faculty of Education

Citation
Field Pedagogy and education
Keywords game; education; creativity; phenomenology; illusion of reality; play roles; simulation possible; ethical challenge
Description The study represents a chapter in the in the book called Study on Theory and Methodology of the. The readers are presented with the meaning of a game and educational experience in the society, which is often labelled as post-modern. The study aims mainly for the future teachers and there are the examples of the games accompanied by the methodology analysis in the book.
Related projects:

You are running an old browser version. We recommend updating your browser to its latest version.

By clicking “Accept Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts. Cookie Settings

Necessary Only Accept Cookies